We are thrilled to announce that the first internal Alpha build of OrbitSwap is officially running on test devices. This milestone marks our transition from conceptual mathematics to a tangible, high-octane experience.
In this build, we focused heavily on the tactile "feel" of the Swap. Since timing is everything, we've implemented a frame-perfect input system. We're also seeing the first iterations of our Fever Mode—a synesthetic feedback loop where the visual spectrum shifts and the difficulty spikes in tandem with the procedural soundtrack.
Next steps: Refining debris collision boxes and expanding the "Solar Flare" satellite skins.